Albion Online · Battles · Asia

ZvZ Item Meta

What the last 14 days of ingested ZvZ battles actually reward at 16–30 mass — pick rate, win rate, and how it compares to the slot baseline, across every slot at once.

Try occult or plate
Slot
Window

Meta pulse

Qualifying items only — 30+ parties present in the window

No item at this scale clears the sample floor yet.

Every slot, at once

Top 4 per slot by pick rate — win rate alongside

Weapon

16 tracked
1
T4_2H_AXE_AVALON@2
6.3%100.0% WR
2
T4_2H_CLAYMORE_AVALON@2
6.3%100.0% WR
3
T4_2H_CROSSBOW_CANNON_AVALON@2
6.3%100.0% WR
4
T4_2H_DUALHAMMER_HELL@2
6.3%100.0% WR

Offhand

0 tracked

No offhand matches your search.

Helmet

0 tracked

No helmet matches your search.

Armor

0 tracked

No armor matches your search.

Boots

0 tracked

No boots matches your search.

Cape

0 tracked

No cape matches your search.

Mount

0 tracked

No mount matches your search.

Full rankings

16 items — sort any column

ItemSlotW / L / D
T4_2H_AXE_AVALON@2Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T4_2H_CLAYMORE_AVALON@2Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T4_2H_CROSSBOW_CANNON_AVALON@2Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T4_2H_DUALHAMMER_HELL@2Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T4_2H_HOLYSTAFF_HELL@2Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T4_2H_ICECRYSTAL_UNDEAD@2Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T4_2H_MACE_MORGANA@2Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T4_2H_TWINSCYTHE_HELL@2Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T4_MAIN_FROSTSTAFF_KEEPER@2Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T4_MAIN_RAPIER_MORGANA@2Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T5_2H_HAMMER@1Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T5_2H_KNUCKLES_SET3@2Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T5_2H_SKULLORB_HELL@1Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T5_MAIN_HAMMER@1Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T6_2H_LONGBOW@1Low sample
Weapon6.3%11.0100.0%1 / 0 / 00
T6_2H_NATURESTAFF_HELL@1Low sample
Weapon6.3%11.0100.0%1 / 0 / 00

Reading these numbers

  • Win rate is decided per alliance (or allianceless guild), from that party’s own kills vs deaths in the battle — not head-to-head, and not adjusted for who they fought.
  • Gear coverage is partial. Gear is only known from kill events — battles where a guild or alliance brought 15+ players, or someone opened the fight on the site. Small fights undercount real usage.
  • Who plays it, not just what it is. Top alliances win more and adopt the meta first, so an item’s win rate partly reflects who runs it.
  • Items below the sample floor (fewer than 30 parties present) are shown greyed and excluded from ranking — a tiny sample at 100% is not a strong build.