Albion Online · Battles · Asia
ZvZ Item Meta
What the last 30 days of ingested ZvZ battles actually reward at 16–30 mass — pick rate, win rate, and how it compares to the slot baseline, across every slot at once.
Meta pulse
Qualifying items only — 30+ parties present in the window
No item at this scale clears the sample floor yet.
Every slot, at once
Top 4 per slot by pick rate — win rate alongside
Weapon
16 tracked1
T4_2H_AXE_AVALON@2
6.3%100.0% WR
2
T4_2H_CLAYMORE_AVALON@2
6.3%100.0% WR
3
T4_2H_CROSSBOW_CANNON_AVALON@2
6.3%100.0% WR
4
T4_2H_DUALHAMMER_HELL@2
6.3%100.0% WR
Offhand
0 trackedNo offhand matches your search.
Helmet
0 trackedNo helmet matches your search.
Armor
0 trackedNo armor matches your search.
Boots
0 trackedNo boots matches your search.
Cape
0 trackedNo cape matches your search.
Mount
0 trackedNo mount matches your search.
Full rankings
16 items — sort any column
| Item | Slot | W / L / D | ||||||
|---|---|---|---|---|---|---|---|---|
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 | |
| Weapon | 6.3% | 1 | 1.0 | 100.0% | 1 / 0 / 0 | — | 0 |
Reading these numbers
- Win rate is decided per alliance (or allianceless guild), from that party’s own kills vs deaths in the battle — not head-to-head, and not adjusted for who they fought.
- Gear coverage is partial. Gear is only known from kill events — battles where a guild or alliance brought 15+ players, or someone opened the fight on the site. Small fights undercount real usage.
- Who plays it, not just what it is. Top alliances win more and adopt the meta first, so an item’s win rate partly reflects who runs it.
- Items below the sample floor (fewer than 30 parties present) are shown greyed and excluded from ranking — a tiny sample at 100% is not a strong build.