Albion Online war tracker: guild and alliance wars, scored by timer
The AlbionZVZ war tracker ranks the biggest rivalries between guilds or alliances on Europe, Americas and Asia, scores each rivalry by who won the two-hour timer fights, and opens a full war report for any two sides you pick.

What the war board shows
The war board lists the rivalries between the busiest parties on a server. Choose Europe (EU), Americas (West) or Asia (East), a time window and whether you want Alliances or Guilds. Each row is a pair of sides, how many timer fights each won, the number of fights and how long ago the last one was, kills, silver burned and a small activity chart. Sort by Most fights, Most silver burned, Most kills or Closest, and search for a guild or alliance name; searching a guild name also finds the alliance it flies in.
Four cards sum up the board: war fights (with the change against the previous period), players killed, silver burned and kill fame. A spotlight shows the top war in more detail: the score, silver lost, K/D, kill fame, the biggest fight in players and where it happened, and the last fight.

How a war is scored
Counting every battle separately makes a long night of skirmishes look like a dozen wins. The tracker groups battles into timer fights instead.
- Pair up. For the chosen window it takes the busiest 100 parties, ranked by battles with 20 or more players, as alliances or as guilds. A battle counts for a pair when both sides brought at least 20 players.
- Group by timer. Battles between the same two sides inside one two-hour UTC window become a single fight. Windows start at half past the hour: 17:30 to 19:30, 19:30 to 21:30, 21:30 to 23:30, 23:30 to 01:30, and so on around the clock.
- Decide the fight. Kills and deaths for each side are summed across the window, and the side with the better K/D wins the fight.
- Make it a war. A pair needs at least 3 timer fights in the window. The side that won more fights is shown first.
That is why the unit is "fights won" and not "battles won". A side can lose several battles and still win the timer by trading better overall.
Heating up and Closest
Heating up compares a war's fights with the same-length period before it, and a war needs at least 3 more fights to qualify. The 90 day board has no earlier period to compare with. Closest only considers wars with 6 or more fights, so a 2-1 split does not look like a tight rivalry.
The war report
Pick two sides on the war report and it scans their fights. Choose 7, 30 or 90 days and a minimum number of players per side: Any, 10+, 20+ or 50+, with 20+ as the default so skirmishes stay out. You get:
- the score, fights won by each side, with a verdict such as who leads and by how much;
- side-by-side stats for kills, kill fame and average mass;
- How the war moved, a timeline of fights won, kills, silver lost or kill fame, in 6 hour buckets for 7 days and daily buckets beyond that;
- When they fight, a UTC timer view with the kill split per hour;
- Comps played by each side, shown by role and weapon, taken from the gear seen in those fights;
- the battles list, newest first, and the top players for each side.
A copy-link button keeps the exact view. Your most recent reports are remembered on your device and listed under Your wars.
Reading a row
Each row names the two sides, shows the fights each won as a score, and draws a small chart of fights won per day, with one side above the line and the other below, so you can see whether a war is one-sided or swinging. A Heating up tag marks wars that are escalating. Click a row to open its war report.
Alliances treats every guild in an alliance as one side, which is how most large wars are fought. Guilds ranks guild against guild, and a guild flying in an alliance shows the alliance name next to it. If a board for your server, window and scale has not been built yet, the page says it is being built and keeps the filters usable so you can move to one that exists.
Silver
Silver burned is the equipment value lost, shown only for battles that have been priced. The board tells you how many battles in the total were priced, and says plainly when none were. Treat a partial figure as a floor.
Who it is for
- Alliance leaders who want an honest scoreboard of a rivalry, not a screenshot of one good night.
- Callers preparing for a rematch, using Comps played and When they fight.
- Players and commentators who follow the large-scale scene and want to see which wars are escalating.
How it compares
Battle report sites list individual fights well. The war tracker starts one level up, at the pair of sides, and scores rivalries by timer. Use the battleboard when you need a single fight in detail, and the war board when the question is who is winning the war. The two link to each other.
Limits worth knowing
Only the busiest 100 parties of a window are paired, and the board keeps the 500 biggest wars. Fights with a missing kill count are not scored. Silver is partial until battles are priced. Winning a fight means a better K/D in that window; it does not account for how many players each side brought.
Frequently asked questions
What counts as a war?
Two guilds, or two alliances, that met in at least 3 timer fights inside the window you are looking at, with each side bringing at least 20 players to the battles that count.
What is a timer fight?
All the battles between the same two sides inside one two-hour UTC window. Windows start at half past the hour, such as 17:30 to 19:30, then 19:30 to 21:30. The window is the unit of the war score.
How is a fight won?
The side with the better K/D across the summed kills and deaths of that window's battles wins the fight. Equal K/D is a tie, and a fight where a side's kill count is missing is not scored.
Which time windows can I view?
The war board offers 7, 14, 30 and 90 days, with 14 days as the default. The war report offers 7, 30 and 90 days.
Can I scan a war that is not on the board?
Yes. Use Scan your own war on the board, or open the war report, and pick any two guilds or alliances. For a guild you can tap its alliance to take the whole alliance as one side.
What does Heating up mean?
A war that gained at least 3 more fights than in the equal period before it. The board lists the three biggest gains.
How current is the board?
The 7 and 14 day boards are rebuilt every 2 hours and the 30 and 90 day boards every 24 hours by a background worker. The board shows how long ago it was updated.
Does the war tracker cover Americas and Asia?
Yes. Europe (EU), Americas (West, searched as NA or US) and Asia (East) each have their own board.